![]() ![]() ![]() To make the race to Grandmaster and Challenger more exciting, we’ve changed the unlock process. Region Challenger and Grandmaster Quota Adjustments Grandmaster and Challenger are no longer locked at the start of the season, so the race to be the first in your region starts on day one! Right out of the gates, you can race to have your name below mine! Challenger and Grandmaster are still limited to the top accounts on each server, but players must have at least 200 LP in Master to reach Grandmaster, and at least 500 LP in Grandmaster to reach Challenger. Your rank has been „soft“ reset down one tier below you.Some regions are having their Challenger and Grandmaster slot counts adjusted to match their populations. You will get 5 provisional matches after the reset, meaning you will not lose any LP for sub-top 4 placements in your first 5 ranked games of the new stage.You’ll also gain extra LP for finishing top four, so best of luck!.If you are very good at this game and currently placed in Master or above, you will be reset to Diamond 4.For example, if you are currently in Gold II you will now be in Silver II. Ranked Rewards Coming to a Patch Near You (Soon)ĭon’t get too EMOTEional, ranked rewards for gold and above will be coming next patch, 11.3! You get a prize, and you get a prize, and you get a prize! Everybody gets a prize! Just not every time.Lanterns are the new mid-set mechanic that can drop at various game times, or not at all.They can contain things like Item Components, Loaded Dice, Gold, and more. Reduced the chances of rolling a Chosen slightly, as in you probably wouldn’t have noticed if you didn’t read what you’re reading right now. This outta make it just a tad more difficult to force comps.Removed the All Defensive Component First Carousel.Replaced it with a 2x Sword, 2x Bow, 2x Rod, 2x Tear, 1x Glove version. The first Dragonsoul allies to take damage in combat receive the Dragon’s Blessing. While blessed, the unit gains bonus stats, and every 5th attack fires a Dragonsoul blast, dealing 50% of the target’s maximum Health in magic damage.
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